
Game · Roguelike deckbuilder · 2025
Hex Hollow
A premium deckbuilder with no ads, no timers and no apologies.
- Our role
- Concept, full development, publishing support
- Timeline
- 14 months
- Built with
- Godot 4.4
- Play rating
- 4.7★ · 9.4K reviews
The brief
Hex-grid tactics crossed with deckbuilding, sold as a paid title with one expansion. Our first Godot production and the studio proof that premium still works on Play.
What we actually did
Designed the run structure around 18-minute sessions so a run survives a commute.
Wrote the deterministic combat core as a C++ GDExtension — encounters resolve identically on device and in CI replay tests.
Shipped full offline play with cloud-save reconciliation through Play Games Services.
Handled the paid-app store listing, pre-registration campaign and a staged 5%-to-100% rollout.
Outcomes
380K units
paid title, 4.99 EUR, no IAP
4.7★
highest-rated title in the studio catalogue
0.31% ANR
across 1,900 device models
Stack
Want the same for your title?
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Shift Ledger
